It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players will be able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest.
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Every character in the game, including the player character, will feature full voice dialog to enhance gameplay, and interactions with those characters will feature a dialogue system similar to that used in the Mass Effect series. The game's developers believe that the game will provide more context for characters' missions and quests than other MMORPGs offer. Players' choices will permanently open or close storylines and affect players' non-player character (NPC) companions.
While each class in The Old Republic will still favor a certain play style (be it ranged, melee, or otherwise), customization combined with companion characters will make for having a class be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward. Bioware has stated that each class will support on-the-fly customization that will allow any class to fill any role within a party, eliminating the need to spam channels in search of a specific class needed to fill a role within a group, which can delay or outright stop parties from completing group quests. Unlike traditional MMOs, classes in the Old Republic are not limited to the typical archetypes (healer, tank, melee dps, ranged etc.). Members of the two main factions-the Galactic Republic and the Sith Empire-will have different moralities the project's key focus is to differentiate between the player's faction and morality.
The Old Republic will also use cover mechanics for the second time in MMO gameplay (the first being Tabula Rasa).